Go to the World setting in the right-hand panel
Move mouse cursor to bottom of menu on the window at the
line, until it changes to a double ended arrow.
Slide the window up to make it larger.
Change
the bottom view to the node editor.
Switch
to World at the bottom.
Click on the Use Nodes in the right-hand panel.
Add a Noise Texture
Set
the Scale of the Noise Texture to 500 or so.
Add a ColorRamp
Add
a MixRGB node.
Set
the top color of the MixRGB node to black
Connect
the Color output of the Noise Texture to the Color2 input of the MixRGB node.
Connect the Color output of the Noise Texture to the Fac
input of the ColorRamp.
Connect
the Color output of the ColorRamp to the Fac of the MixRGB node.
Connect the Color output of the MixRGB node to the Color
input of the Background node.
Change the upper window to Rendered
Adjust
the sliders on the ColorRamp to get the look you want.
The
further to the right the black slider is, the more black the background. The
further to the left the white
slider is the more stars.
And use the Detail in to Noise Texture to control the number
of stars.
To add different size stars, hold Shift and
select the Noise Texture and the ColorRamp, then press Shift-D to Duplicate.
Change
the scale of the second Noise Texture to a lower value.
Add another MixRGB node between the first one and the first
ColorRamp node.
Connect the Color output of the top ColorRamp to the top
Color input of the new MixRGB node. Connect the Color output of the bottom
ColorRamp to the bottom Color input of the new MixRGB node.
Change the new MixRGB to Add.
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